Loyalty versus Attraction in a Dual Object Oriented Modelling Framework for Marketing Simulations on the Internet
Introduction
Marketing - The art of attracting and keeping customers
Loyalty and Attraction as Market Response
Progressive modelling approach based upon Response
Object oriented design to manage modelling complexity
Definition
Objects as Gestalts
Object orientation a method for sustaining a complexifying process
Attributes of a complex system
Major and minor elements defining object orientation
Abstraction
Encapsulation
Modularity
Hierarchy
Typecasting
Simultaneity
Persistence
Modelling response
Generic response as super-class
Response as a hierarchy of abstractions
Dual marketing modelling framework
A progressive modelling framework
A generic marketing simulation model
Dual market segmentation
Loyalty and perceived Attractiveness - Segment's Response
Segments' varying response to marketing mix
Customer Flows
Market transitions
Within versus Between segments transitions
Marketing simulation as a web application
Separating presentation, business and data access logic
Persistence logic
Game logic
Model or Simulation logic
Integrated decision support
Flexible modelling scheme
Decision support with client side simulations
Decision support systems
Conclusions and Further Research
Contributions
Limitations
Further developments and research